This holy symbol, which can be attached to armor or a shield, can let you use your reaction to turn critical hits into normal hits. Not only that, but you have resistance against one pre-set damage type. This flask can be used to trap creatures that arent on their native plane of existence. When you pull a patch, it becomes an ordinary version of that object. You can use up to 3 charges on a hit, and it regains at least 5 charges every day. A wizard with more potent spells is a force to be reckoned with. This healing potion lets you regain 4d4+4 hit points. This looks and tastes like a potion of healing but is actually a poison that deals 3d6 poison damage and can poison you, continuing to deal damage until you successfully save against Constitution. Is there anything that can bypass temporary hit points? Whatever you want to explore in 5Eslaying monstrous creatures, navigating political intrigue, exploring ancient ruins, crafting enchanted weapons, infiltrating evil cults, battling, building, casting, carousingit's all here. The Sunsword is a sentient Sun Blade whose sole purpose is destroying Strahd von Zarovich. This vane can be wielded as a +3 magic mace that deals an extra 1d8 radiant damage on a hit. This cloak gives enemies disadvantage on attack rolls against you, mimicking the Blur spell. It also protects you from magical sleep. Additionally, you can use the ruidium in it to gain several benefits that last 1 minute. It offers many benefits, such as the ability to cast Disintegrate and Blight. You instantly die if reduced to 0 HP while wearing this ring. This robe gives you resistance to cold damage and makes you consistently comfortable, as if enjoying a nice summer day. It ranges from a +1 weapon to a +3 weapon, and at its most powerful, it allows you to regain hit points whenever you slay a creature. This potion grants you the effects of the Haste spell for 1 minute. These signets allow you to cast a spell associated with the respective guild of Ravnica. This small pearl can turn a 10-mile-radius area into night. It is a +2 warhammer that deals radiant damage instead of bludgeoning and deals an extra 1d8 damage to undead. As such, it provides medical assistance and has one of several random properties. The second ability gives an enemy disadvantage on their first saving throw against an enchantment spell you cast. The creature makes a Charisma saving throw; on a failure, they take 3d6 psychic damage and are frightened of you. Additionally, once a day, when you would drop to 0 hit points, you can drop to 1 hit point instead. The Blue Dragon Mask is associated with lightning damage and allows you to stop creatures from making reactions when you deal lightning damage to them. One of the most exciting aspects of wandering and plundering the worlds of D&D is the friends loot that you find along the way. This cloak gives you a +1 to your AC and saving throws. This blade deals extra radiant damage and can even be used to regain hit points equal to the radiant damage it deals. These symbolic keys are symbols of status and renown that allow someone to access special areas within a guild of Ravnica. However, instead of a bonus to your Perception, this weapon essentially grants your entire party the Alert feat, making you all unable to be surprised. This mace deals an additional 2d6 radiant damage to fiends and undead, and if damage done by the weapon reduces them to 25 hit points or fewer, they make a Wisdom saving throw to not be outright destroyed. This staff grants a +3 to attack and damage rolls made with it and has ten charges. Lets take a look. A six-sided die that you can decide the outcome of before you roll. However, enemy ranged attacks can still be a problem. A creature can pluck and eat the berry as an action. The wielder of this weapon gains a +3 to attack and damage rolls, deals an extra 2d10 radiant damage to fiends and undead, and grants your entire party advantage on saving throws against magic. This +3 battleaxe deals an extra 2d8 necrotic damage when you roll a 20 on an attack roll. In the Pern series, what are the "zebeedees"? In addition, it allows you to cast any one druid or wizard spell without a spell slot each day. Amulet of Health (rare) DMG p 150 sets your Con score to 19. This amulet is used to control a Shield Guardian. This rod allows you to deal lightning damage as a reaction to taking damage from a creature within 60 feet of you. These boots increase your walking speed to 30 feet and prevent your speed from being lowered if you are encumbered or wearing heavy armor. Some subclasses give you martial prowess, making magic weapons an option as well. It contains a spark of Imix, Prince of Evil Fire and provides several fire-themed properties, such as the ability to speak Ignan, resistance to fire damage, and the ability to cast Dominate Monster on fire elementals. If you, your DM, or everyone involved is sick of keeping track of how many arrows you have, this magic quiver stores up to 60 arrows, 18 javelins, and six spears, quarterstaffs, or bows while never weighing more than 2 pounds. While this orb is on your person, your wisdom score increases by 2, you gain 60 feet of darkvision, and you have advantage on perception checks to discover hidden doors and paths. The least powerful option sets your Strength to 21, while the most powerful sets it to 29. This is an additional book for 5e that includes new monsters and detailed combat scenarios. If you speak this caps command word while wearing it underwater, it creates a bubble of air around your head, allowing you to breathe. This ring can be used to cast Animal Friendship, Fear, and Speak with Animals. As a bonus action, you can command the other end to move toward a destination you choose. When you cast a cantrip as your action, you can cast the same cantrip as a bonus action. All of the casters on your team can empty their spells into the rod before a long rest, and youll be ready for anything. Intelligence bolsters book smarts, and Wisdom represents street smarts. It only takes a minute to sign up. Despite this being a level that most characters in D&D dont reach, the Holy Avenger is the capstone magic item for all paladins. The spirit will try to take control of anyone strong enough to attune to and wield this staff. The rod can store a total of 50 levels of energy over its lifetime. A single use magical item that gives the user 2d4+1 temporary hit points. You can use this bridle to cast Dominate Beast. You declare someone to be your sworn enemy and gain advantage on attack rolls with this weapon against them, ignoring 3/4 cover and long range. Useful for any party with at least one spellcaster. Whats more terrifying than a Gloom Stalker? You can use the three tentacles on the end of this rod to make long-ranged melee attacks. It can also be used to cast Wish and to reroll one attack roll, saving throw, or ability check each day. You can pull the hood of this cloak up to become invisible. Note that it stops working after the first successful hit and doesnt help while youre unable to move. This potion reduces your physical age by 1d6+6 to a minimum of 13 years old. This paint changes itself on your face to convey exactly which emotions youre feeling and why youre feeling them. In addition to knocking out a killer polka, the magical concertina can be used to freeze an area of mist or water up to 30 feet in diameter and 6 inches deep completely solid. These wands provide a boost to your spell attack rolls and allow you to ignore half cover when making a spell attack. A spellbook that cant be damaged by fire or immersion in water. These boots give you a flying speed equal to your walking speed but only 4 hours at a time. You can hide a tool kit inside this that can only be found on a DC20 investigation check. Combine this with the Actor feat, and you could be a real force to be reckoned with in a campaign based on intrigue. Your entire party cannot be surprised and are woken up if asleep when combat begins. Magic Armor: These are the most common magical items you can get to boost your AC. After drinking this potion, you gain two Fragments of Possibility, which you can use to reroll any two ability checks, attack rolls, or saving throw rolls for the next 8 hours. A cloak that can billow dramatically at your command. This wand gives you a bonus to spell attack rolls according to its rarity and ignores 3/4 cover. This amulet has many properties that are unlocked as it rises through its different states: dormant, awakened, and exalted. This tattoo gives you 120-feet darkvision and advantage on stealth checks. These boots give you a flying speed equal to your walking speed. Magic Items for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond Items Magic Items View Equipment Magic Item Rules Create A Magic Item Browse Homebrew Magic Items All Items Armor Potion Ring Rod Scroll Staff Wand Weapon Wondrous Item Magic Item Name Rarity Requires Attunement Tags Magic Bonus +1 +2 +3 Filter Magic Items There are 6 magic items (manuals and tomes) that add 2 to your current ability score and increase your max by 2. This small whistle allows you to Animate Dead. Additionally, it has 7 charges that can be used to destroy good-aligned creatures, leaving no trace of their existence. This staff functions similarly to a Rod of Absorption, but it can hold many more charges and can cast a different variety of spells. You dont have space to hold a shield. You said your CON is presently 15, so this would ultimately be +2 HP per level. Tinderstrike is a +2 dagger that deals an extra 2d6 fire damage on a hit. Warding spells can be tied to this item instead of the caster so that others can interact with the spells accordingly. You can use this bowl to summon an earth elemental as if you had cast Conjure Elementals. Your Constitution score is 19 while you wear this amulet. When a card is pulled randomly from this 34-card deck, it can be used to create an illusion of a creature specified by the card. Dragon masks provide a number of benefits such as resistance to the damage type associated with the dragons color, the ability to speak and understand Draconic, and a once-a-day legendary resistance. Its magic can be transferred to armor, boots, or a cloak. The demon seeks to cause chaos and will attempt to convince the wielder to achieve his goals. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade dress. The haversack has three interdimensional spaces for storing a great amount of objects. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. In addition, it allows you to cast any one bard or cleric spell without a spell slot each day. This talisman can only be attuned by an evil-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. 9 An amulet used to control a shield guardian. This bag can hold much more than its outside appearance would let on. This rod can be used to absorb incoming spells and turn them into charges, which can then in turn be used to cast a number of spells. This ring allows you to cast Dominate Monster on a water elemental and confers several other benefits upon you. Armor made to be taken off extremely fast; you can doff this with an action. This ring allows you to cast the Telekinesis spell at will. If you spend 48 hours over a period of 6 days or fewer studying the book's Contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. Once a week, you can use this horn to summon 3d4+4 warrior spirits that look like minotaurs to fight alongside you. While this dust appears to be Dust of Disappearance, it actually causes you and everyone in a 10-foot radius to make a Constitution saving throw or sneeze uncontrollably. However, Belashyrra can see through its eyestalks if she is on the same plane of existence as it. You can use this rod to charm people, making them view you as their trusted leader. This +3 magical weapon deals an extra 3d6 force damage when it hits a dragon. Iron Bands of Binding. You can hurl this +2 warhammer and cause it to explode, dealing fire damage to each creature in a 20-foot radius. This pipe, which blows bubbles instead of smoke, can be used to cast Fog Cloud or Misty Step and can even summon a steam mephit. A staff that can be used to create nonmagical flowers. You have advantage on this attack, and it ignores all resistances and immunities. You can use this ring to turn yourself invisible. This is a cloak of elvenkind that also offers resistance to fire damage. The tokens magic is expended after a single use. A magical earring with charges that can be used to cast the Message spell. It has several properties and can cast several spells that are all useful in thievery. This +1 magical longsword can be used to rally your allies. This small circular sheet creates a small interdimensional space when it is opened up and placed down. What does and doesn't count as "mitigating" a time oracle's curse? Ephixis is a +3 shortbow that scores a critical hit on a 19 or a 20. This cloak makes you appear to be not quite in the spot youre in, imposing disadvantage on attacks made against you. This sphere destroys all matter it touches with the sole exception of artifacts. Some items that come to my mind are items like Amulet of Health which sets your CON score to 19. The second ability grants a creature you summon advantage on all of their attack rolls for 1 minute. CHAPTER 4: MAGIC ITEMS 139. I just said "give" as shorthand because the meat of the question was the hit points. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. Along with the normal benefits of a crystal ball, this can be used to cast Suggestion. With their help, barbarians can leap across the battlefield while cutting down enemies and shrugging off injuries. While it requires the activation word to be spoken, you can do this before changing shape, and it will last for 10 rounds (1min). The Bite of the [animal] line of spells gives you a temporary bonus to Constitution (Bite of the Wearbear gives +8). Magic items that set an ability score to 19 are great if it's your most used ability score. This talisman can only be attuned by a good-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. This pendant gives you immunity to the poisoned condition and poison damage. The Black Dragon Mask is associated with acid damage and allows you to breathe underwater. You can also activate the storm avatar form to gain several more abilities and a lightning-strike attack. This additional benefit makes it a much better option than the Insignia of Claws. A metal thermos that produces an unlimited amount of perfectly warmed coffee. If youre wielding a two-handed weapon, youre normally unable to benefit from a shield. You can use this magic armor to cast the Etherealness spell on yourself. However, the real benefit is gaining a +2 to attack and damage rolls with those weapons. This powerful sword belonged to the angel Zariel before her descent. You can spend a minute swapping out a prepared spell for a divination spell in the book. So the ability score increase is seen as the less powerful of the rewards. This boomerang provides a +3 bonus to attack and damage rolls made with it. This ring gives you resistance to cold damage and protection from weather as low as -50 degrees Fahrenheit. Barbarians already have high mobility. While flaming, it deals an extra 2d6 fire damage and sheds light for 80 feet. This skeleton key provides different benefits depending on if it is in its dormant, awakened, or exalted state. It can also be used to allow a dragon into Waterdeep. As you are only looking for magic items (and not other ways to boost your HP, such as Feats), here are some options. This is great for any cleric as it doesnt cost anything to command the snake. After you Attack, Dash, or Dodge, you can inspire your allies to make a reaction that allows them to perform a similar activity. This cauldron has two forms, and it can only be changed between forms by Iggwilv or Baba Yaga. This shield can protect you while you arent physically wielding it, leaving your hands free. The limitation of four hours is not going to matter much unless you are attempting long-distance travel. This item sets your Constitution an ability score everyone needs for extra HPto 19. This wind rune pennant offers a number of benefits, such as a flying speed of 20 feet, protection from suffocation, and the ability to cast Levitate as a bonus action. 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